Play allGame design
88 videos • 74 hr 51 min
Part of Game development. Ordered by how many people recommended each video and for how long; 29 are classics.
1 2 Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
Dutch Game Garden
Recommended by 10 •
Classic3 4 5 6 7 Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview
/noclip
Recommended by 7 •
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality
GDC Festival of Gaming
Recommended by 3 •
31 32 How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica
Ars Technica
Recommended by 3 •
Classic33 34 35 How to Survive in Gamedev for Eleven Years Without a Hit
GDC Festival of Gaming
Recommended by 3 •
Classic36 Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage
GDC Festival of Gaming
Recommended by 3 •
Classic37 38 39 40 41 42 43 44 The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition)
Stephanie Sterling
Recommended by 2 •
45 RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods
GDC Festival of Gaming
Recommended by 2 •
46 47 The Skinner Box - How Games Condition People to Play More - Extra Credits
Extra Credits
Recommended by 2 •
48 49 50 Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits
Extra Credits
Recommended by 2 •
Classic51 52 How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica
Ars Technica
Recommended by 2 •
53 Antichamber: An Overnight Success, Seven Years In The Making
GDC Festival of Gaming
Recommended by 2 •
54 Ropecon 2019: Essi Santala, Sampo Juustila: Odysseus – Where Code Meets Light and Sound
Ropecon
Recommended by 2 •
Classic55 56 57 58 59 60 61 62 63 64 65 66 End-to-End Procedural Generation in Caves of Qud
GDC Festival of Gaming
Recommended by 1 •
Recent pick67 68 69 70 71 MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
Extra Credits
Recommended by 1 •
72 Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design
Extra History
Recommended by 1 •
73 74 What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)
Steamworks Development
Recommended by 1 •
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!["Devs Play" S1E06 - Psychonauts "The SMK Speedrun" [1/1]](https://i.ytimg.com/vi/lsDc1YVxHA0/maxresdefault.jpg)























![[Highlight] StarCraft Remastered Rant](https://i.ytimg.com/vi/EP9F-AZezCU/hqdefault.jpg)




































