Play allGPUs, shaders and CUDA
124 videos • 92 hr 6 min
Part of Graphics and audio. Ordered by how many people recommended each video and for how long; 18 are classics.
1 2 A Deep Dive into Nanite Virtualized Geometry
SIGGRAPH Advances in Real-Time Rendering
Recommended by 8 •
Classic3 4 5 6 7 GPUs to Mars: Full-Scale Simulation of SpaceX's Mars Rocket Engine
insideHPC Report
Recommended by 5 •
Classic8 9 10 11 Chris Lattner: Compilers, LLVM, Swift, TPU, and ML Accelerators | Lex Fridman Podcast #21
Lex Fridman
Recommended by 4 •
Classic12 Reducing Graphics API Complexity: A Clean Slate Design for Modern GPUs
Sebastian Aaltonen
Recommended by 3 •
Recent pick13 14 15 16 17 Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
Digital Dragons
Recommended by 3 •
18 19 3dfx Oral History Panel with Ross Smith, Scott Sellers, Gary Tarolli, and Gordon Campbell
Computer History Museum
Recommended by 3 •
Classic20 21 22 Getting Started with the Haskell Vulkan Bindings on macOS Catalina
Jonathan Merritt
Recommended by 2 •
Hidden gem23 Allen School Distinguished Lecture: Pat Hanrahan (May 16, 2023)
Paul G. Allen School
Recommended by 2 •
Hidden gem24 Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]
Freya Holmér
Recommended by 3 •
Classic25 Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
Digital Foundry
Recommended by 3 •
Classic26 27 28 29 30 31 32 33 SIGGRAPH 2025 Advances in Real-Time Rendering in Games: Fast as Hell: idTech8 Global Illumination
SIGGRAPH Advances in Real-Time Rendering
Recommended by 1 •
34 Gabriele Keller: Accelerate - High-Performance Computing in Haskell
Jeremy Gibbons
Recommended by 2 •
Hidden gem35 36 37 38 39 40 Explain How Kubernetes Works With GPU Like I’m 5 - Carlos Santana, AWS
CNCF [Cloud Native Computing Foundation]
Recommended by 1 •
41 42 43 44 Introduction to Computer Graphics (fall 2019), Lecture 1: Introduction
Justin Solomon
Recommended by 1 •
45 46 47 48 Learn Modern Vulkan in 2 Hours (Dynamic Rendering, No Render Passes!)
constref
Recommended by 1 •
Recent pick49 SIGGRAPH 2021 Significant New Researcher Award Talk by Jonathan Ragan-Kelley
Jonathan Ragan-Kelley
Recommended by 1 •
50 51 52 53 Siggraph 2014: Rendering Glints on High-Resolution Normal-Mapped Specular Surfaces
Marco Polo
Recommended by 1 •
54 55 56 57 I3D 2024 The Forge Industry Talk - Triangle Visibility Buffer 2.0
I3D Symposium
Recommended by 2 •
Hidden gem58 59 60 GPU-Based Run-Time Procedural Placement in Horizon: Zero Dawn
GDC Festival of Gaming
Recommended by 2 •
Classic61 62 Dan Baker speaks at EGSR 2022 about his paper on Generalized Decoupled Shading.
Oxide Games
Recommended by 1 •
63 HPG 2022 Keynote: The Journey to Nanite - Brian Karis, Epic Games
High-Performance Graphics
Recommended by 1 •
64 Real-Time Path Tracing with Markov Chain Path Guiding: Quake Gameplay and Comparison
Lucas Alber
Recommended by 1 •
65 66 67 GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
GDC Festival of Gaming
Recommended by 2 •
Classic68 AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215
Two Minute Papers
Recommended by 2 •
69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 June 2025 Community Meeting: Mojo in bioinformatics and accelerating particle physics
Modular
Recommended by 1 •
85 86 87 88 Spatiotemporal Importance Resampling for Many-Light Ray Tracing (ReSTIR)
NVIDIA Developer
Recommended by 1 •
89 90 91 92 93 94 95 Compute Shaders: Optimize your engine using compute / Lou Kramer, AMD
4C Conference
Recommended by 1 •
96 97 GPU Compute Shaders for Simulation of fluids, diffusion reaction etc.
Maciej Matyka
Recommended by 1 •
98 The Haskell Unfolder Episode 38: tasting and testing CUDA (map, fold, scan)
Well-Typed
Recommended by 1 •
99 Discussing Vulkan, Neural Rendering, SLANG, AI & More - Neil Trevett & Khronos Group Interview
RedGamingTech
Recommended by 1 •
Recent pick100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 Rendering Tiny Glades With Entirely Too Much Ray Marching
Graphics Programming Conference
Recommended by 1 •
115 116 117 Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
Recommended by 1 •
118 119 120 121 122 123 124 KernelAgent: Hardware-Guided GPU Kernel Optimization via... Kaiming Cheng, Jack Khuu & Laura Wang
CNCF [Cloud Native Computing Foundation]
Top upload •






![[JSConfUS 2013] Steven Wittens: Making WebGL Dance](https://i.ytimg.com/vi/GNO_CYUjMK8/maxresdefault.jpg)















![Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]](https://i.ytimg.com/vi/kfM-yu0iQBk/maxresdefault.jpg)








































![Ocean rendering [WIP]](https://i.ytimg.com/vi/HeSdqs3B63k/maxresdefault.jpg)







































![Real-time Trumpet Simulation [C++/Vulkan] [WARNING: Flashing Lights]](https://i.ytimg.com/vi/rGNUHigqUBM/maxresdefault.jpg)
















![GPU programming with modern C++ - Michael Wong [ACCU 2019]](https://i.ytimg.com/vi/a_m440rZ5h8/maxresdefault.jpg)

