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433 videos • 233 hr 15 min
Part of Graphics and audio. Ordered by how many people recommended each video and for how long; 65 are classics.
1 2 3 4 The Real Story Behind Wayland and X - Daniel Stone (linux.conf.au 2013)
Mladen Mijatov
Recommended by 14 •
Classic5 6 7 8 A Deep Dive into Nanite Virtualized Geometry
SIGGRAPH Advances in Real-Time Rendering
Recommended by 8 •
Classic9 10 11 elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)
Demoscene High-Quality Videos (Annikras)
Recommended by 7 •
Classic12 13 14 Implementing complex UI with Flutter - Marcin Szałek | Flutter Europe
Flutter Europe
Recommended by 6 •
15 16 17 [EPILEPSY WARNING] How fast should an unoptimized terminal run?
Molly Rocket
Recommended by 7 •
Classic18 JPEG DCT, Discrete Cosine Transform (JPEG Pt2)- Computerphile
Computerphile
Recommended by 7 •
Classic19 20 21 22 23 24 25 Moleman 2 - Demoscene - The Art of the Algorithms (2012)
Vakondok (Moleman)
Recommended by 6 •
Classic26 27 28 29 30 31 32 33 34 35 How "oldschool" graphics worked Part 1 - Commodore and Nintendo
The 8-Bit Guy
Recommended by 5 •
Classic36 37 38 John Carmack Tech Talk with UMKC-SCE
UMKC School of Science and Engineering
Recommended by 5 •
Classic39 40 Marc Levoy - Lectures on Digital Photography - Lecture 1 (21mar16).mp4
Marc Levoy
Recommended by 5 •
Classic41 42 43 44 45 I'm making a game engine based on dynamic signed distance fields (SDFs)
Mike Turitzin
Recommended by 3 •
46 47 48 49 50 51 52 53 54 55 56 57 58 59 3-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 2013
Daniel CohenOr
Recommended by 3 •
Classic60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
Digital Dragons
Recommended by 3 •
79 80 3dfx Oral History Panel with Ross Smith, Scott Sellers, Gary Tarolli, and Gordon Campbell
Computer History Museum
Recommended by 3 •
Classic81 82 83 84 85 86 87 88 89 90 91 92 NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)
NVScene
Recommended by 3 •
93 94 95 96 Getting Started with the Haskell Vulkan Bindings on macOS Catalina
Jonathan Merritt
Recommended by 2 •
Hidden gem97 98 99 fr-08: .the .product by farbrausch | 64k intro (2000) (720p HQ demoscene demo)
Demoscene High-Quality Videos (Annikras)
Recommended by 2 •
Classic100 Mark Zuckerberg: First Interview in the Metaverse | Lex Fridman Podcast #398
Lex Fridman
Recommended by 3 •
101 102 Allen School Distinguished Lecture: Pat Hanrahan (May 16, 2023)
Paul G. Allen School
Recommended by 2 •
Hidden gem103 104 Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]
Freya Holmér
Recommended by 3 •
Classic105 106 107 Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
Digital Foundry
Recommended by 3 •
Classic108 109 110 111 112 Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
Houdini
Recommended by 3 •
113 114 115 TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)
Oerg866
Recommended by 2 •
Classic116 Racing the Beam Explained - Atari 2600 CPU vs. CRT Television
Retro Game Mechanics Explained
Recommended by 3 •
117 Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.0
arrow in my gluteus maximus
Recommended by 3 •
118 119 120 121 122 123 124 125 126 50TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH
University of Utah
Recommended by 2 •
Hidden gem127 128 129 130 131 132 133 A Practical Extension to Microfacet Theory for the Modeling of Varying Iridescence
Laurent Belcour
Recommended by 2 •
Hidden gem134 135 136 I could hardly believe my eyes! - Looking Glass Holographic Monitor
Linus Tech Tips
Recommended by 3 •
137 138 139 Fast Eulerian Fluid Simulation In Games Using Poisson Filters (SCA 2020 Showcase)
Ubisoft La Forge
Recommended by 2 •
Hidden gem140 141 142 143 144 145 146 Discrete Differential Geometry - Helping Machines (and People) Think Clearly about Shape
Keenan Crane
Recommended by 2 •
147 148 149 SIGGRAPH 2025 Advances in Real-Time Rendering in Games: Fast as Hell: idTech8 Global Illumination
SIGGRAPH Advances in Real-Time Rendering
Recommended by 1 •
150 151 Hartverdrahtet - Akronyme Analogiker | 4k Revision 2012
Demoscene High-Quality Videos (Annikras)
Recommended by 2 •
Classic152 153 Data Oriented GUI in Rust by Raph Levien - Bay Area Rust Meetup
Rust Programming Language
Recommended by 2 •
154 155 156 157 158 159 160 161 162 163 164 (fourth RacketCon): Neil Toronto — Purely Functional 3D in Typed Racket
Racket
Recommended by 2 •
Hidden gem165 [#32] Ghostty: A New Terminal Emulator Written in Zig - Mitchell Hashimoto
Zig SHOWTIME
Recommended by 1 •
166 167 Introduction to Computer Graphics (fall 2019), Lecture 1: Introduction
Justin Solomon
Recommended by 1 •
168 169 EP0061 - Battle Background Scenery - Making a video game from scratch in C
Ryan Ries
Recommended by 1 •
170 171 172 173 174 175 176 177 178 179 180 Learn Modern Vulkan in 2 Hours (Dynamic Rendering, No Render Passes!)
constref
Recommended by 1 •
Recent pick181 182 Use CustomPaint to create a Drawing App (The Boring Flutter Development Show, Ep. 28)
Flutter
Recommended by 2 •
183 184 SIGGRAPH 2021 Significant New Researcher Award Talk by Jonathan Ragan-Kelley
Jonathan Ragan-Kelley
Recommended by 1 •
185 186 187 188 189 190 191 Siggraph 2014: Rendering Glints on High-Resolution Normal-Mapped Specular Surfaces
Marco Polo
Recommended by 1 •
192 Flutter SVG to Custom Paint Converter | Flutter Shape Maker | Flutter UI Design Tutorial
RetroPortal Studio
Recommended by 1 •
193 194 195 196 197 198 199 200 201 202 203 Reboot by Aberration Creations (Zig demoscene entry recording) @ Revision 2023 demoparty
Emi Doots
Recommended by 1 •
204 205 206 I3D 2024 The Forge Industry Talk - Triangle Visibility Buffer 2.0
I3D Symposium
Recommended by 2 •
Hidden gem207 208 After the Tutorial: Where to Continue your Graphics Programming Journey - Mike Shah GPC 2025
Mike Shah
Recommended by 1 •
Recent pick209 210 Building Custom Scroll Physics and Simulations with Dart's Flutter Framework
Tensor Programming
Recommended by 2 •
211 212 213 214 PowerVR Rogue GPUs running Gnome Horde demo (Vulkan prototype)
Imagination Technologies
Recommended by 1 •
215 216 217 218 219 GPU-Based Run-Time Procedural Placement in Horizon: Zero Dawn
GDC Festival of Gaming
Recommended by 2 •
Classic220 221 222 223 224 Face2Face: Real-time Face Capture and Reenactment of RGB Videos (CVPR 2016 Oral)
Matthias Niessner
Recommended by 1 •
225 Dan Baker speaks at EGSR 2022 about his paper on Generalized Decoupled Shading.
Oxide Games
Recommended by 1 •
226 Augmented Reality in Flutter - Oleksandr Leuschenko | Flutter Europe
Flutter Europe
Recommended by 1 •
227 Rendering Slideshows with 16 000 FPS - Rene Schallner - Software You Can Love 2022
Zig SHOWTIME
Recommended by 1 •
228 Pursche Vennstrom - Checkerboard rendering in Dark Souls: Remastered
Digital Dragons
Recommended by 1 •
229 px3d: a free software browser based pixel 3D nano-engine in ClojureScript
linux.conf.au
Recommended by 1 •
230 231 HPG 2022 Keynote: The Journey to Nanite - Brian Karis, Epic Games
High-Performance Graphics
Recommended by 1 •
232 233 234 235 236 Real-Time Path Tracing with Markov Chain Path Guiding: Quake Gameplay and Comparison
Lucas Alber
Recommended by 1 •
237 238 gkurve: simpler vector graphics - Stephen Gutekanst - Software You Can Love 2022
Zig SHOWTIME
Recommended by 1 •
239 240 241 242 243 GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
GDC Festival of Gaming
Recommended by 2 •
Classic244 245 246 247 248 Area 5150 by CRTC & Hornet (Party Version) / IBM PC+CGA Demo, Hardware Capture
x86VileR
Recommended by 2 •
249 AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215
Two Minute Papers
Recommended by 2 •
250 251 252 HandmadeCon 2016 - History of Software Texture Mapping in Games
Molly Rocket
Recommended by 2 •
Hidden gem253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 Gem - Mining : Dev log 2 : Summary of shadow casting lights and game logic script debugging
Steven Tinsley
Recommended by 1 •
Recent pick272 273 274 275 276 C++ 3D Game Tutorial 22: Creating 3D Engine - Multi-Layered Animated Earth
PardCode
Recommended by 1 •
277 278 279 280 281 282 283 284 (SIGGRAPH 2020) That's a wrap: a Manifold Garden Rendering Retrospective
Arthur Brussee
Recommended by 1 •
285 286 287 A guided tour of the Flutter SDK (The Boring Flutter Development Show, Ep. 47)
Flutter
Recommended by 1 •
288 289 290 Refactoring the Mesh Drawing Pipeline for Unreal Engine 4.22 | GDC 2019 | Unreal Engine
Unreal Engine
Recommended by 1 •
291 292 293 How to Create Complicated Curves in Flutter | SVG to Flutter | Flutter Neumorphic Home Page
Learn App Code
Recommended by 1 •
294 macOS: Create your first 3D model from real-world objects (Photogrammetry framework)
Swift Goose
Recommended by 1 •
295 296 297 Build your own demo machine using FPGA by Zerkman for Shadow Party 2021
Shadow Party
Recommended by 1 •
298 "RGB to XYZ: The Science and History of Color" by John Austin
Strange Loop Conference
Recommended by 2 •
299 300 301 302 303 304 305 306 307 308 309 Spatiotemporal Importance Resampling for Many-Light Ray Tracing (ReSTIR)
NVIDIA Developer
Recommended by 1 •
310 311 312 313 314 315 316 317 318 319 320 321 Procedural Yarn Models for Cloth Rendering | Two Minute Papers #76
Two Minute Papers
Recommended by 1 •
322 323 Flutter animation : Creating a beautiful icon using flutter explicit animation
Code hopper
Recommended by 1 •
324 325 326 327 328 329 330 331 332 GPU Compute Shaders for Simulation of fluids, diffusion reaction etc.
Maciej Matyka
Recommended by 1 •
333 334 Preview: Legend of Dragoon 4K60FPS Update + Upscaled Graphics Mod
Legend of Dragoon - Global Fandom
Recommended by 1 •
335 336 337 338 339 340 341 REAC 2025 Evolving Global Illumination in Overwatch 2.
Rendering Engine Architecture Conference
Recommended by 1 •
342 343 Discussing Vulkan, Neural Rendering, SLANG, AI & More - Neil Trevett & Khronos Group Interview
RedGamingTech
Recommended by 1 •
Recent pick344 345 Designing a 4D World: The Technology behind Miegakure [Hide&Reveal]
[mtbdesignworks {Miegakure, 4D Toys}]
Recommended by 1 •
346 347 348 Real-Time Physically Based Rendering: A quick explanation
3D ART PRODUCTION & APPRECIATION CHANNEL
Recommended by 1 •
349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 Adventures in porting a Wayland Compositor to NetBSD and OpenBSD by Jeff Frasca
BSDCan
Recommended by 1 •
372 373 374 375 376 377 378 379 380 381 382 DMA & HDMA - Super Nintendo Entertainment System Features Pt. 07
Retro Game Mechanics Explained
Recommended by 1 •
383 Darwinism by Archee | 4k (720p HQ HD demoscene demo Breakpoint 2010)
Demoscene High-Quality Videos (Annikras)
Recommended by 1 •
384 385 386 387 388 389 390 391 392 393 394 395 396 Deepest Mandelbrot Set Zoom Animation ever - a New Record! 10^275 (2.1E275 or 2^915)
Orson Wang
Recommended by 1 •
397 398 [60 fps] A Trip Through Paris, France in late 1890s / Un voyage à travers Paris, 1890
Denis Shiryaev
Recommended by 1 •
399 400 401 402 403 404 405 406 407 408 409 410 411 Neural Network Learns The Physics of Fluids and Smoke | Two Minute Papers #118
Two Minute Papers
Recommended by 1 •
412 413 What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)
Steamworks Development
Recommended by 1 •
414 415 Rendering Tiny Glades With Entirely Too Much Ray Marching
Graphics Programming Conference
Recommended by 1 •
416 417 418 419 420 421 422 423 424 Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
Recommended by 1 •
425 426 427 428 429 430 431 432 Stanford CS25: V5 I Transformers in Diffusion Models for Image Generation and Beyond
Stanford Online
Top upload •
433 Shape Decomposition for Multi-channel Distance Fields by Zach Tellman [PWL SF]
PapersWeLove
Top upload •















![[EPILEPSY WARNING] How fast should an unoptimized terminal run?](https://i.ytimg.com/vi/hxM8QmyZXtg/maxresdefault.jpg)


















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![Modern OpenGL 3.0+ [MODEL LOADING] ASSIMP Setup Using CMAKE Windows](https://i.ytimg.com/vi/W_Ey_YPUjMk/maxresdefault.jpg)






![[60 fps] A Trip Through Paris, France in late 1890s / Un voyage à travers Paris, 1890](https://i.ytimg.com/vi/fo_eZuOTBNc/maxresdefault.jpg)


































![Shape Decomposition for Multi-channel Distance Fields by Zach Tellman [PWL SF]](https://i.ytimg.com/vi/-O0-HEZAwg8/maxresdefault.jpg)