Play allRetro games and consoles
134 videos • 78 hr 56 min
Part of Game development. Ordered by how many people recommended each video and for how long; 26 are classics.
1 2 SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]
pannenkoek2012
Recommended by 14 •
Classic3 How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica
Ars Technica
Recommended by 14 •
Classic4 5 6 7 8 9 10 11 12 How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica
Ars Technica
Recommended by 5 •
Classic13 How "oldschool" graphics worked Part 1 - Commodore and Nintendo
The 8-Bit Guy
Recommended by 5 •
Classic14 15 Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica
Ars Technica
Recommended by 5 •
16 17 18 19 20 21 22 23 Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)
GameSpot
Recommended by 4 •
Classic24 25 The Untold Story of Online Gaming on Super Nintendo and Sega Genesis | XBAND
Wrestling With Gaming
Recommended by 4 •
26 27 2 1 1 Jason Scott Rescuing The Prince of Persia from the sands of time
Adrian Crenshaw
Recommended by 3 •
Classic28 29 30 31 32 Creating a "virus" for Pokemon Red and Blue (self replicating save file!!)
MrCheeze
Recommended by 2 •
33 34 35 36 37 38 39 40 How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica
Ars Technica
Recommended by 3 •
Classic41 42 43 Finally Obtaining the Triforce in Ocarina of Time: Triforce Percent Explained
Retro Game Mechanics Explained
Recommended by 2 •
44 45 John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309
Lex Fridman
Recommended by 3 •
46 47 48 Racing the Beam Explained - Atari 2600 CPU vs. CRT Television
Retro Game Mechanics Explained
Recommended by 3 •
49 50 51 52 53 54 55 Pokemon Red/Blue Virus 2.0, and the Mew that was hiding under the truck all along.
MrCheeze
Recommended by 1 •
56 57 58 59 Cracking a game like it is 1990 with the Amiga Action Replay [💉💉💉]
RetroLab
Recommended by 2 •
Hidden gem60 The Legend of Zelda Ultimate Glitch Explained [Arbitrary Code Execution] - Warp Straight to Zelda!
scrumpy
Recommended by 1 •
61 62 I wrote a GameBoy game in TypeScript (And it runs on real hardware!)
Low Byte Productions
Recommended by 1 •
63 New Discovery for Minus World in Super Mario Bros! - Behind the Code
Displaced Gamers
Recommended by 1 •
64 Animal Crossing Has Been Decompiled! The Future of Retro Gaming
Video Game Esoterica
Recommended by 1 •
65 Cracking Konami M2 Encryption - Tech Deep End - Video Game Esoterica
Video Game Esoterica
Recommended by 1 •
66 67 68 69 NesUEFI - A bootable NES Emulator running on UEFI without any Operating System
Shadly Salahuddin
Recommended by 1 •
70 How Rockstar fit an entire city into PlayStation 2 memory
Game Maker's Toolkit
Recommended by 1 •
Recent pick71 72 73 74 75 The Complex Code of Mega Man 2 and How Zipping Works - Behind the Code
Displaced Gamers
Recommended by 1 •
76 Sega Genesis & Mega Drive Beginners Game Dev Tutorial Series Intro
Pigsy's Retro Game Dev Tutorials
Recommended by 1 •
77 78 79 80 81 82 Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG
Modern Vintage Gamer
Recommended by 2 •
83 84 85 86 87 88 HandmadeCon 2016 - History of Software Texture Mapping in Games
Molly Rocket
Recommended by 2 •
Hidden gem89 Grand Theft Auto: Vice City Ported to Dreamcast! A WIP Preview and It's AMAZING
Video Game Esoterica
Recommended by 1 •
90 The Airmailing Enemies Bug of Super Mario Bros. 2 - Behind the Code
Displaced Gamers
Recommended by 1 •
91 92 93 94 How does the Critical Hit with the Whip work in Castlevania? - Behind the Code
Displaced Gamers
Recommended by 1 •
95 Why 4:54 is the perfect speedrun - Super Mario Bros. World Record Speedrun Explained
Bismuth
Recommended by 1 •
96 The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code
Displaced Gamers
Recommended by 1 •
97 98 99 100 101 102 103 104 Preview: Legend of Dragoon 4K60FPS Update + Upscaled Graphics Mod
Legend of Dragoon - Global Fandom
Recommended by 1 •
105 Did Morrowind on the Original XBOX really reboot itself to free memory ? | MVG
Modern Vintage Gamer
Recommended by 1 •
106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 DMA & HDMA - Super Nintendo Entertainment System Features Pt. 07
Retro Game Mechanics Explained
Recommended by 1 •
122 123 124 125 126 TASBot plays Brain Age by micro500, xy2_ in 20:06 - Awesome Games Done Quick 2016 - Part 154
Games Done Quick
Recommended by 1 •
127 128 Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design
Extra History
Recommended by 1 •
129 130 131 132 133 134 RustFest Rome 2018 - Ryan Levick: Oh Boy! Creating a Game Boy Emulator in Rust
Rust Programming Language
Top upload •
![SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]](https://i.ytimg.com/vi/kpk2tdsPh0A/maxresdefault.jpg)


















![[TAS] Pokémon Yellow - Arbitrary Code Execution](https://i.ytimg.com/vi/Vjm8P8utT5g/maxresdefault.jpg)




![The Game Boy, a hardware autopsy - Part 1: the CPU [PART 2 OUT NOW!]](https://i.ytimg.com/vi/RZUDEaLa5Nw/maxresdefault.jpg)
































![Cracking a game like it is 1990 with the Amiga Action Replay [💉💉💉]](https://i.ytimg.com/vi/wibcQkL8Lec/maxresdefault.jpg)
![The Legend of Zelda Ultimate Glitch Explained [Arbitrary Code Execution] - Warp Straight to Zelda!](https://i.ytimg.com/vi/fj9u00PMkYU/maxresdefault.jpg)









































































