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#windows3.1#turboc++#retrocomputing
Making Gamedev Tooling For Windows 3.1 in Turbo C++
Old Computers Sucked
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Intermediate. Assumes working knowledge.
38K views7 months ago1 recommendation
History and cultureGame developmentRetro computingC++Game programming
How to build a global property editor and tileset editor in C for Windows 3.1 using Turbo C++.
Limited by the lacking performance of my 386, I decide to make some tools for game development instead of making a game. I make a global property editor as well as a tileset editor in C for use in Windows 3.1. I've put links to the source code and binaries on my website: oldcomputerssucked.com/1995/tooling.html ============================================== Timestamps: Overview Property editor Tileset editor Making a DLLWhy it's here
1 person recommends thisWhat people say. Recommended for retrocomputing enthusiasts interested in the constraints and process of developing tools for Windows 3.1.