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#windows3.1#turboc++#retrocomputing

Making Gamedev Tooling For Windows 3.1 in Turbo C++

Old Computers Sucked

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Intermediate. Assumes working knowledge.

38K views7 months ago1 recommendation

History and cultureGame developmentRetro computingC++Game programming

How to build a global property editor and tileset editor in C for Windows 3.1 using Turbo C++.

Limited by the lacking performance of my 386, I decide to make some tools for game development instead of making a game. I make a global property editor as well as a tileset editor in C for use in Windows 3.1. I've put links to the source code and binaries on my website: oldcomputerssucked.com/1995/tooling.html ============================================== Timestamps: Overview Property editor Tileset editor Making a DLL

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What people say. Recommended for retrocomputing enthusiasts interested in the constraints and process of developing tools for Windows 3.1.

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Making Gamedev Tooling For Windows 3.1 in Turbo C++