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A* Pathfinding (E01: algorithm explanation) (video)
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Beginner. No background in the topic needed.
2.2M views11 years ago2 recommendations
Computer scienceGame developmentAlgorithmsGame programming
Sebastian Lague explains the mechanics of the A* pathfinding algorithm and how it calculates optimal paths using heuristics.
Welcome to the first part in a series teaching pathfinding for video games. In this episode we take a look at the A* algorithm and how it works. Some great A* learning resources: theory.stanford.edu/~amitp/GameProgramming/ policyalmanac.org/games/aStarTutorial.htm Source code: github.com/SebLague/Pathfinding If you'd like to support the creation of more programming videos, I'd greatly appreciate your support on patreon: patreon.com/SebastianLague Background music is 32. The Hidden Path by longzijun.What people say. Recommended as an exceptionally clear visual explanation of the A* pathfinding algorithm.
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