Zach Oakes - Making Games at Runtime with Clojure
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- Recommended by 4 people: 2 on Hacker News, 1 in engineering communities and 1 curated list.
- Presented by Zach Oakes, creator of Nightcode
- May be out of date. Uploaded 11 years ago, in an area where tools change fast.
Intermediate. Assumes working knowledge.
31K views11 years ago4 recommendations
Game developmentProgramming languagesGame programmingFunctional programmingLisp and Clojure
Zach Oakes demonstrates how to build and modify games at runtime using Clojure, play-clj, and the Nightmod tool.
Games are a modern art form, and like other artists, game designers need to experience their work as they create it. This talk will explore the benefits of making games "at runtime". Through both abstract discussion and concrete demonstration, we will see why Clojure is uniquely suited to the task. Zach is an independent programmer and tutor in the Pittsburgh area. He made Nightcode, a Clojure IDE for beginners, and is working to make Clojure games a reality with the play-clj library and Nightmod, a game creation tool. Previously, he was a programmer at the National Security Agency in Maryland.Why it's here
4 people recommend thisWhat people say. Recommended as a great talk on live game programming and functional style in Clojure.
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