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#wavefunctioncollapse#proceduralgeneration#badnorth
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Intermediate. Assumes working knowledge.
176K views8 years ago4 recommendations
Game developmentGraphics and audioGame programmingAlgorithms
Oskar Stålberg explains how he implemented the Wave Function Collapse algorithm for procedural island generation in the game Bad North.
Bad North is a procedurally generated strategy game about fighting Vikings. Oskar Stalberg will talk about how the Wave Function Collapse algorithm is employed to magically assemble idyllic island dioramas from handcrafted tilesets. You'll learn about the theory behind WFC, its implementation and further development in Bad North, as well as the tools and pipeline surrounding it. Lastly, Oskar will cover how he approaches the integration of art and tech aesthetically. Everything Procedural is a yearly conference organised by the Games programmes of Breda University of Applied Sciences (BUas). The conference brings together experts and developers in the field of procedural generation and focuses on procedural game content and its application in AAA or innovative games. everythingprocedural.com/ buas.nl/en/programmes/creative-media-and-game-technologies buas.nl/en/programmes/master-game-technologyWhat people say. Highly recommended as a clear and practical explanation of Wave Function Collapse in game development.
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