#haskell#gamedevelopment#functionalreactiveprogramming
"Writing a game in Haskell" by Elise Huard
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- Recommended by 2 people: 1 in engineering communities and 1 curated list.
- Presented by Elise Huard, software consultant
- May be out of date. Uploaded 12 years ago, in an area where tools change fast.
Intermediate. Assumes working knowledge.
49K views12 years ago2 recommendations
Game developmentProgramming languagesHaskellGame programmingFunctional programming
Elise Huard describes the process and challenges of writing a game in Haskell, covering functional reactive programming and graphics bindings.
Haskell is a beautiful functional language, written by smart computer scientists, and having clever and elegant functional constructs. It clearly separates pure and impure parts of the program. Game programming on the other hand is a very hands-on discipline, trying to wring out the most of the machine's performance, and aiming for one thing, in disregard of all else: a pleasant, challenging experience for the player. I aim to bring intersect those worlds and describe the process, and the specifics, of writing a Haskell game. Functional reactive programming, bindings to graphical libraries, etc, will all have a role to play. by Elise Huard (@elise_huard) Elise Huard is a software consultant who's been crafting and bashing together software for about 15 years now. Her skill set comprises talking to people, Haskell, Clojure, R, javascript, ruby, C, scaling, and a good few bits and bobs beside. She's spoken at a fair number of conferences, most of them Ruby, some of them javascript, some of them polyglot. She's based in Berlin, Germany. She enjoys reading sci-fi, traveling, cooking, tinkering, and spending time with her husband and baby daughter.Why it's here
2 people recommend thisWhat people say. Recommended as a practical guide to building games using functional programming paradigms.
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