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On “Diablo devolved – magic behind the 1996 computer game”
148K subscribers • 32 videos on Hallway
Intermediate. Assumes working knowledge.
33K views10 years ago2 recommendations
Game developmentDistributed systemsGame programmingNetworking and protocols
Pat Wyatt discusses the network code, architecture, and engineering decisions behind classic games like Diablo and Guild Wars.
For more information, or to purchase tickets to a future HandmadeCon, see handmadecon.org.What people say. Recommended as an excellent interview on game networking, MMO architecture, and lessons learned from early multiplayer games.
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On “Diablo devolved – magic behind the 1996 computer game”
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