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#wavefunctioncollapse#proceduralgeneration#godot
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Intermediate. Assumes working knowledge.
764K views6 years ago3 recommendations
Game developmentComputer scienceGame programmingAlgorithmsUnity, Unreal and Godot
Martin Donald explains the Wave Function Collapse algorithm for procedural generation and demonstrates its implementation in Godot and Blender.
In this video I explore the wave function collapse algorithm, and explain how I went about implementing it using Blender and Godot. WFC demos on itch: bolddunkley.itch.io/wfc-mixed bolddunkley.itch.io/wave-function-collapse References: marian42.de/article/wfc/ oskarstalberg.com/game/wave/wave.html github.com/mxgmn/WaveFunctionCollapse robertheaton.com/2018/12/17/wavefunction-collapse-algorithm/ Me: Patreon patreon.com/bolddunkley Twitter twitter.com/bolddunkley itch.io bolddunkley.itch.io/ Software used for this video: (Content) Blender 2.8 blender.org/ Godot 3.2 godotengine.org/ OBS obsproject.com/ Kdenlive kdenlive.org/en/What people say. Recommended as an exceptionally clear explanation of the Wave Function Collapse algorithm for game developers.
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