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Coding Math: Episode 36 - Verlet Integration Part I

Coding Math

81K subscribers • 1 video on Hallway

YouTube
  • Recommended by 2 people: 2 in engineering communities.
  • A classic. People kept recommending it from 2021 to 2024.
  • Linked in the descriptionbit101/codingmath

Intermediate. Assumes working knowledge.

69K views11 years ago2 recommendations

Graphics and audioComputer scienceCreative codingAlgorithmsMath for programmers

An introduction to Verlet integration for physics simulations, explaining the math and implementing a basic system.

Starting a new series on one of my favorite subjects, Verlet Integration. I think you'll like this one. There's a minor code error here. It won't break anything, but see if you can spot it. Support Coding Math: patreon.com/codingmath Source Code: github.com/bit101/codingmath

Why it's here

2 people recommend this

What people say. Highly recommended for its exceptionally clear explanation of Verlet integration and physics simulation.

u/felipunkeritoin r/GraphicsProgramming • Recommends

On “What are the best books/resources for Cloth simulation and solvers”

Here it might get you on the way. Keep us updated I always wanted to implement something like that, specially on the GPU.

u/ProfessionalDelay139in r/C_Programming • Recommends

On “Why is C so hard to compile???”

That's the thing, I really would love someone to give me a specific resource on YouTube or some docs, instead of just pointing me to "the Internet", I already tried to search but since I lack the terminology, I can't really find what I am looking for. Something like the hidden gem called The Book of Shaders or this guy that explains Verlet Integration so well would be appreciated. Some nice thing I can go to and learn some of the nuance that goes into making it "just work" when it comes to linking and compilation.