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Solving the Right Problems for Engine Programmers - Mike Acton (TGC 2017)
#mikeacton#data-orienteddesign#gameengines
474 subscribers • 1 video on Hallway
Intermediate. Assumes working knowledge.
51K views6 years ago2 recommendations
Game developmentTools and practiceBuilding a game engineDeveloper productivityPerformance and optimization
Mike Acton discusses how game engine programmers can improve by focusing on solving the actual, data-driven problems instead of abstract ones.
Mike Acton (then from Insomniac Games) talks about what engine programmers should do and how they should do them - to become better.What people say. Recommended as a classic, highly influential talk on the mindset and practical focus required for effective game engine programming.
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