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Solving the Right Problems for Engine Programmers - Mike Acton‌ (TGC 2017)

Yaser Tabasy

474 subscribers • 1 video on Hallway

YouTube
  • Recommended by 2 people: 1 on Lobsters and 1 in engineering communities.
  • A classic. People kept recommending it from 2021 to 2025.
  • Presented by Mike Acton, Insomniac Games
  • May be out of date. Uploaded 6 years ago, in an area where tools change fast.
  • An opinion. It argues one side of a question engineers disagree on.

Intermediate. Assumes working knowledge.

51K views6 years ago2 recommendations

Game developmentTools and practiceBuilding a game engineDeveloper productivityPerformance and optimization

Mike Acton discusses how game engine programmers can improve by focusing on solving the actual, data-driven problems instead of abstract ones.

Mike Acton (then from Insomniac Games) talks about what engine programmers should do and how they should do them - to become better.

Why it's here

2 people recommend this

What people say. Recommended as a classic, highly influential talk on the mindset and practical focus required for effective game engine programming.

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Solving the Right Problems for Engine Programmers - Mike Acton‌ (TGC 2017)

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Solving the Right Problems for Engine Programmers (2017)