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On “Jonathan Blow on Rust”
#borrowchecker#ecs#entitycomponentsystem
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Advanced. Deep dive for people who know the field.
303K views8 years ago3 recommendations
Programming languagesGame developmentRustGame programmingUnity, Unreal and Godot
Jonathan Blow argues that index-based entity component systems in Rust act as manual memory management that bypasses the borrow checker.
Commentary on the closing keynote from RustConf 2018, which you can view here: youtube.com/watch?v=aKLntZcp27MWhat people say. Recommended as a detailed critique of the friction Rust's borrow checker introduces in game development and entity component systems.
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