u/TheOrdersMasterin r/gameenginedevs • Recommends
On “What are some good techniques and implementations of collision for a 3D environment?”
#simd#collisiondetection#titanfall
555K subscribers • 66 videos on Hallway • Conference channel
Advanced. Deep dive for people who know the field.
51K views6 years ago2 recommendations
Systems programmingGame developmentPerformance and optimizationGame programming
Earl Hammon explains how the Titanfall team used SIMD intrinsics to double the speed of their continuous collision detection code.
In this 2018 GDC talk, Respawn Entertainment's Earl Hammon explains how the Titanfall team made already optimized continuous collision detection code more than twice as fast. Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.What people say. Recommended as an excellent deep dive into SIMD optimization, handling NaNs/Infs, and high-performance collision detection.
u/TheOrdersMasterin r/gameenginedevs • Recommends
On “What are some good techniques and implementations of collision for a 3D environment?”
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