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Advanced. Deep dive for people who know the field.
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Game developmentSystems programmingGame programmingNetworking and protocolsPerformance and optimization
Michael Stallone explains the engine changes, optimizations, and tools required to implement deterministic rollback netcode in fighting games.
In this 2018 GDC talk, Netherrealm Games' Michael Stallone describes the drastic engine changes, optimizations, and tools that are involved in rolling back and simulating up to 8 game frames in 16ms in games like Mortal Kombat and Injustice 2. Register for GDC: ubm.io/2yWXW38 Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.What people say. Highly recommended as an excellent, in-depth GDC talk on implementing deterministic rollback netcode in game engines.
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