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#reddeadredemption2#animationai#locomotion
Making the Believable Horses of 'Red Dead Redemption II'
GDC Festival of Gaming
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- Presented by Tobias Kleanthous, Rockstar Games
Advanced. Deep dive for people who know the field.
89K views4 years ago
AI and machine learningGame developmentGame programmingClassic machine learning
Tobias Kleanthous explains how Rockstar Games designed and programmed the realistic horse AI and animation systems in Red Dead Redemption II.
In this 2021 AI Summit session, Rockstar Games’ Tobias Kleanthous shares how they delivered a believable stable of horses that lived up to the memories of Red Dead Redemption, while making them a critical part of the player’s experience. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Why it's here
A top upload from a listed channelGDC is on Hallway's list of conference and university channels, and this upload is one of its most-watched talks or lectures. Nobody has recommended it in the communities yet, so it ranks below community picks.