Skip to content
0:00 / 0:00

#minecraft#notch#java

Coding with Notch (from Minecraft: The Story of Mojang)

2PlayerProductions

34K subscribers • 1 video on Hallway

YouTube
  • Recommended by 2 people: 2 in engineering communities.
  • A classic. People kept recommending it from 2019 to 2023.
  • Presented by Markus Persson, founder of Mojang
  • May be out of date. Uploaded 14 years ago, in an area where tools change fast.

Beginner. No background in the topic needed.

6.4M views14 years ago2 recommendations

Game developmentHistory and cultureGame programmingHistory of computing

Markus Notch Persson demonstrates coding and debugging Minecraft live during the game's early development.

AVAILABLE NOW! $20 2 DISC DVD - fangamer.net/products/minecraft-the-story-of-mojang $8 DRM-FREE DIGITAL DOWNLOAD minecraftstoryofmojang.com $7 ORIGINAL SOUNDTRACK BY C418 c418.bandcamp.com/album/one In 2009, independent video game designer Markus "Notch" Persson released a work in progress that would go on to break every industry rule for achieving success. Part exploratory adventure, part creative building tool, "Minecraft" evolved from a cult classic into an unprecedented hit, raking daily sales in by the thousands. By the end of 2010, Notch was able to quit his day job and live the dream of founding his own development studio, Mojang. This feature-length documentary follows the young company over the course of its first year as their profile expands across the world stage and into the homes of millions of gamers. Featuring insights from industry icons (Peter Molyneux, Tim Schafer), journalists (Geoff Keighley, Stephen Totilo), tastemakers (Gabe & Tycho of Penny Arcade), and players profoundly impacted by the game (Yogscast, The Shaft, Minecraft Teacher), the film serves as a time capsule for one of this generation's most unorthodox success stories. Minecraft: The Story of Mojang is the second feature from game culture archivists 2 Player Productions (Reformat the Planet, Penny Arcade: The Series - Season 1, Double Fine Adventure!). Funded through crowdsourcing site Kickstarter.com, the production spanned nearly two years in locations across North America and Europe.

Why it's here

2 people recommend this

What people say. Engineers point to this clip as a classic example of live-coding and hot-reloading in game development.

Moments people linked to

u/dougie-ioin r/programming • Recommends

On “Most popular programming languages on Stack Overflow”

It was my first programming language because of Minecraft. I found this video so cool where he's making changes to the code while the game was still running.

u/Mulrianin r/programming • Recommends

On “What a good debugger can do”

Here is Notch doing the same thing working on Minecraft over a decade ago: link to this video
2View on Reddit