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Coding in the 3DO M2 SDK - Tech Deep End - Video Game Esoterica

Video Game Esoterica

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  • May be out of date. Uploaded 7 years ago, in an area where tools change fast.

Intermediate. Assumes working knowledge.

1.5K views7 years ago1 recommendation

Game developmentSystems programmingUnity, Unreal and GodotRetro computingCompilers and interpreters

An exploration of compiling an executable and producing images using the vintage 3DO M2 Software Development Kit on a Powerbook G3.

Welcome to the deep end! On "Tech Deep End" we will be taking a look at projects and problems that are either currently unsolved or so complicated they will take more than one episode to figure out...if they ever get figured out at all! In this installment we will be showing how to use the 3DO M2 SDK (Software Development Kit) to compile an executable and the associated files to a .IMAGE file on a period Powerbook G3! What's on the .IMAGE file you ask...check back next week ;) Sunday to be specific :) Questions? Comments? Leave them below and I will do my best to answer each and every one of them! You can follow us on Instagram @ ChicagoGameCollector VGE

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1 person recommends this

What people say. Recommended as an interesting look into retro game console development using the 3DO M2 SDK.

u/chicagogamecollectorin r/ReverseEngineering • Recommends

Compiling and producing images on the 3DO M2 SDK - a weird and fun project

u/chicagogamecollectorin r/compsci • Mentions

On “Coding in the 3DO M2 SDK from 1996 - my weirdest CS use case yet lol”

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