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#vectors#trigonometry#gamephysics

Essential Mathematics For Aspiring Game Developers

javidx9

332K subscribers • 3 videos on Hallway

YouTube
  • Recommended by 1 person: 1 in engineering communities.
  • Presented by javidx9
  • May be out of date. Uploaded 6 years ago, in an area where tools change fast.

Beginner. No background in the topic needed.

444K views6 years ago1 recommendation

Game developmentComputer scienceMath for programmersGame programming

javidx9 explains the core mathematical principles of vectors, angles, and motion required to build dynamic computer games.

This video outlines what I believe are some of the core principles you need to understand to make dynamic computer games, covering vectors, angles and motion. I've tried to present it in such a way that highlights the relationships between these principles, so you can identify when to use one or the other, or combinations of them. It is by no means an exhaustive list, but gives the beginner/aspiring games programmer a place to start. Patreon: patreon.com/javidx9 YouTube: youtube.com/javidx9 youtube.com/javidx9extra Discord: discord.gg/WhwHUMV Twitter: twitter.com/javidx9 Twitch: twitch.tv/javidx9 GitHub: github.com/onelonecoder Homepage: onelonecoder.com

Why it's here

1 person recommends this

What people say. Highly recommended as a foundational math resource for aspiring game and graphics programmers.

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