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Intermediate. Assumes working knowledge.
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Game developmentHistory and cultureGame programmingPostmortems and making-ofHistory of computing
Rand Miller recounts the technical challenges of developing Myst using HyperCard and compressing its assets to run on early CD-ROM drives.
Cyan Worlds co-founder Rand Miller goes behind the scenes of the development of one of the best selling PC games of all time, Myst. The HyperCard-developed title ran into some snags when trying to run on the CD-ROM format. "I had a really powerful Mac, with a lot of memory and a lot of hard drive space, and we were still working in mud," said Rand, discussing the game's performance early-on. Rand and his brother, Robyn, compressed the image and audio data as much as they could so the game could run smoothly on 1x CD-ROM drives. Connect with Ars Technica: Visit ArsTechnica.com: arstechnica.com Follow Ars Technica on Facebook: facebook.com/arstechnica Follow Ars Technica on Google+: plus.google.com/+ArsTechnica/videos Follow Ars Technica on Twitter: twitter.com/arstechnica How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars TechnicaWhat people say. Highly recommended as a fascinating look into retro game optimization and the constraints of early CD-ROM technology.
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