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Jeff Vogel: Making Games Alone For 30 Years, Unity vs Custom Engine, Indie Survival | Ep. #046

Thomas Brush

444K subscribers • 1 video on Hallway

YouTube
  • Recommended by 1 person: 1 in engineering communities.
  • Presented by Jeff Vogel, founder of Spiderweb Software

Beginner. No background in the topic needed.

83K views1 year ago1 recommendation

Careers and interviewsGame developmentUnity, Unreal and GodotInside tech companiesCareer growth

Jeff Vogel discusses his 30-year career as a solo indie developer, building custom engines, and surviving in the game industry.

I chat with the one of the oldest indie game devs, Jeff Vogel, about how to survive as a solo indie for decades. ► Check out Bezi: bezi.com/?utm_medium=youtube&utm_source=TB ► Play Jeff’s games: store.steampowered.com/publisher/spiderwebsoftware ▶ Want to go full-time as a game dev? Apply for my group coaching program → thomasbrush.com/cta Chapters: - Introduction: Jeff Vogel's Indie Game Journey - Sponsor: Bezi's Game Development Assistant - Why Niche Games Beat Commercial Hits - The Longevity of Spiderweb Software - Indie Game Marketing: Then vs. Now - The Power of Demos and Steam Refunds - Crafting Long RPGs in a Short-Attention Era - Jeff’s Inspiration: Classic RPGs - Balancing Art and Business in Game Dev - Writing Dialogue: Jeff’s Frugal Approach - Following Your Gut as an Indie Developer - Making Games You Love vs. Chasing Trends - Surviving the Indie Game Industry - Money Trucks: Hustling for Opportunities - Building a Custom Game Engine - Demo: Avernum 4 Development Environment - Outro & Final Sponsor Mention

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1 person recommends this

What people say. Recommended as an insightful interview with a veteran indie developer who builds his own game engines.

u/IdioticCoderin r/gameenginedevs • Recommends

Jeff Vogels game engine link to this video Recently, Thomas Brush had Jeff Vogel on his youtube podcast series. Jeff Vogel has been developing his own engines as a commercial indie game developer since the 90s, released more than 20 games if you count remasters. Currently uses SDL2 for his rpg game engine(s). (Though, just to access os basically, maybe rendering) In the podcast, he opens up his tools and shows leveleditor, scripting language, that he developed, for a little tour. A lot of it is his own, maybe a little excentric, personal workflow. For example: he develops on mac and ports to windows. I found it interesting and thought some of you might as well. I am not affiliated with either.