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#c#rts#pathfinding

Indie RTS Devlog #14: Projectiles, Big Battles

Eduard Permyakov

816 subscribers • 2 videos on Hallway

YouTube

Intermediate. Assumes working knowledge.

2.9K views5 years ago1 recommendation

Game developmentSystems programmingGame programmingUnity, Unreal and Godot

Eduard Permyakov demonstrates projectile simulation and crowd pathfinding algorithms in his custom C99 real-time strategy game engine.

►►► EVERGLORY on Steam: store.steampowered.com/app/1309720/EVERGLORY/ ◄◄◄ Follow EVERGLORY development: ► Reddit: reddit.com/r/everglorygame/ ► Twitter: twitter.com/everglorygame ► Discord: discord.gg/jSQ8M6C ► GitHub: github.com/eduard-permyakov/permafrost-engine Intro Fixing Unit Rotations Projectile System Demo/Overview Scripting Projectiles Group Movement Problem Overview Enemy Seek/Attraction Fields - Pro and Contra Carrying Field Information Across Chunk Boundaries Putting It All Together - Pathfinding Symphony EVERGLORY Development Roadmap Outro

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What people say. Shared as an insightful devlog on handling projectile simulation and pathfinding for large crowds in a custom C99 engine.

u/shizaepin r/gameenginedevs • Recommends

Devlog about my C99 own-engine RTS - Projectile Simulation + Target Finding for Large Crowds