u/shizaepin r/gameenginedevs • Recommends
Devlog about my C99 own-engine RTS - Projectile Simulation + Target Finding for Large Crowds
816 subscribers • 2 videos on Hallway
Intermediate. Assumes working knowledge.
2.9K views5 years ago1 recommendation
Game developmentSystems programmingGame programmingUnity, Unreal and Godot
Eduard Permyakov demonstrates projectile simulation and crowd pathfinding algorithms in his custom C99 real-time strategy game engine.
►►► EVERGLORY on Steam: store.steampowered.com/app/1309720/EVERGLORY/ ◄◄◄ Follow EVERGLORY development: ► Reddit: reddit.com/r/everglorygame/ ► Twitter: twitter.com/everglorygame ► Discord: discord.gg/jSQ8M6C ► GitHub: github.com/eduard-permyakov/permafrost-engine Intro Fixing Unit Rotations Projectile System Demo/Overview Scripting Projectiles Group Movement Problem Overview Enemy Seek/Attraction Fields - Pro and Contra Carrying Field Information Across Chunk Boundaries Putting It All Together - Pathfinding Symphony EVERGLORY Development Roadmap OutroWhat people say. Shared as an insightful devlog on handling projectile simulation and pathfinding for large crowds in a custom C99 engine.
u/shizaepin r/gameenginedevs • Recommends