#jai#jonathanblow#metaprogramming
Jonathan Blow - Jai Demo and Design Explanation (KEYNOTE) - Updated
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- Presented by Jonathan Blow
Intermediate. Assumes working knowledge.
241K views1 year ago5 recommendations
Programming languagesGame developmentLanguage design and type systemsGame programmingPerformance and optimization
Jonathan Blow demonstrates the Jai programming language and explains the design decisions behind its metaprogramming and visualization tools.
#LambdaConf2025 took place in Estes Park Colorado this past May 12th and 13th. UPCOMING EVENT: The Ultimate Coder Casting call: docs.google.com/forms/d/1X6xqghfFNU3QRgbcrzgYPYTfBZtGEU0VvRG… Learn about the sponsors that made it happen: Ziverge Transformative Tech for Modern Challenges ziverge.com/ Urbit Foundation Leave the Internet Behind urbit.org/ Golem Cloud Deploy secure AI apps that run reliably golem.cloud/ Platonic Systems Solving your toughest software problems platonic.systems/ Abstract for this talk: The 'jai' programming language was designed in a very reality-based way to solve specific problems that we had when developing very complex software (in our case, video games). We'll demo some features of the language and explain why design decisions were made the way they were.Why it's here
5 people recommend thisWhat people say. Recommended for its demonstration of Jai's compile-time capabilities, profiling tools, and pragmatic language design philosophy.
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