u/MajorMalfunction44in r/gameenginedevs • Recommends
On “Resources on building a world editor”
#constructivesolidgeometry#csg#unity
555K subscribers • 66 videos on Hallway • Conference channel
Advanced. Deep dive for people who know the field.
34K views6 years ago2 recommendations
Game developmentGraphics and audioUnity, Unreal and GodotAlgorithms
Sander van Rossen explains a hierarchical Constructive Solid Geometry algorithm designed for real-time level editing in game engines.
In this 2020 GDC Tools Summit Virtual Talk, Unity's Sander van Rossen explaisn in detail how to implement a unique algorithm that allows you to perform hierarchical Constructive Solid Geometry in real-time while designing video game levels. Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.What people say. Recommended as a valuable resource for implementing real-time constructive solid geometry in level editors.
u/MajorMalfunction44in r/gameenginedevs • Recommends
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