u/phogroin r/swift • Recommends
Apple This Needs To Be Easier: Converting Swift Playgrounds Project to Xcode
2.1K subscribers • 1 video on Hallway
Beginner. No background in the topic needed.
3K views4 years ago1 recommendation
Mobile developmentTools and practiceSwiftiOS and SwiftUIVim, Emacs and editors
How to manually migrate a Swift Playgrounds project to Xcode to access advanced capabilities like in-app purchases.
So you've published an app built with Swift Playgrounds and now you've realized that you can't add things like in-app purchases or Game Center to your app because Apple limits these capabilities inside of Swift Playgrounds. What can you do? How do you convert this Swift Playgrounds project file to an Xcode project file that will allow you do the things you want? Well... unfortunately there's no 1-button solution. You can't just convert to an Xcode project. Instead you have to create a new Xcode project copy/paste your files from the Swift Playgrounds file over to the new project. Hook things up that might break during this process and most importantly of all make sure your bundle identifier is the same exact one that you've used on the previously uploaded app - otherwise when you upload your new version to AppStore Connect you'll have a new app to release instead of a new version of an existing app. #swiftplaygrounds #Xcode #spritekit Hopefully this was helpful if it was consider giving the video a like so others can find it. And thanks for watching! //Thinks I've Made ZER0ED: apps.apple.com/us/app/zer0ed/id1526004843 Shapes&Numbers: apps.apple.com/us/app/shapes-numbers/id1623506538 My Website: johndav.comu/phogroin r/swift • Recommends