u/HaskellHystericMonadin r/gameenginedevs • Recommends
On “What should game engine GUIs accomplish?”
#decimaengine#horizonzerodawn#guerrillagames
555K subscribers • 66 videos on Hallway • Conference channel
Intermediate. Assumes working knowledge.
74K views7 years ago3 recommendations
Game developmentSystems programmingUnity, Unreal and GodotBuilding a game engineSoftware architecture
Dan Sumaili and Sander van der Steen explain how Guerrilla Games designed and implemented the tools pipeline for the Decima engine.
In this 2017 GDC talk, Guerrilla Games' Dan Sumaili and Sander van der Steen explain how Guerrilla Games defined and implemented a tools pipeline that would support an integrated game development environment. Register for GDC: ubm.io/2yWXW38 Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.What people say. Recommended as an inspiring talk on game engine tooling, editor architecture, and immediate-mode GUIs.
u/HaskellHystericMonadin r/gameenginedevs • Recommends
On “What should game engine GUIs accomplish?”
u/jimndaba88in r/gameenginedevs • Recommends
On “What are some architectural patterns for creating a game editor.”
u/jimndaba88in r/gameenginedevs • Recommends
On “What direction and resources? Advice from the pros.”
u/CarpenterNo2363in r/gameenginedevs • Recommends
On “How would you design a system in which editor does not touch game data at all.”