u/Better_Pirate_7823in r/gameenginedevs • Recommends
#physicsengine#parallelization#spinlocks
Dennis Gustafsson – Parallelizing the physics solver – BSC 2025
32K subscribers • 7 videos on Hallway
- Recommended by 4 people: 2 on Hacker News, 1 on Lobsters and 1 in engineering communities.
- Presented by Dennis Gustafsson, creator of Teardown
Advanced. Deep dive for people who know the field.
77K views1 year ago4 recommendations
Game developmentSystems programmingGame programmingConcurrency and parallelismPerformance and optimization
Dennis Gustafsson explains how he parallelized the real-time physics solver for his game engine using custom synchronization techniques.
Dennis Gustafsson's talk at BSC 2025 about parallelizing the physics solver in for an upcoming game. Dennis' links: - voxagon.se/ - x.com/voxagonlabs/ - teardowngame.com/ BSC links: - BetterSoftwareConference.com/ - x.com/BetterSoftwareC - twitch.tv/BetterSoftwareConference/ Chapters: Talk Q&AWhy it's here
4 people recommend thisWhat people say. Recommended as an insightful look into optimizing and parallelizing a real-time physics engine using spinlocks.
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