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#proceduralanimation#inversekinematics#overgrowth
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Intermediate. Assumes working knowledge.
786K views9 years ago4 recommendations
Game developmentGraphics and audioGame programmingBuilding a game engine
David Rosen explains how to use simple procedural techniques and physics constraints to achieve fluid character animations with minimal keyframes.
In this 2014 GDC session, indie developer David Rosen explains how to use simple procedural techniques to achieve interactive and fluid animations using very few key frames, with examples from indie games like Overgrowth, Receiver and Black Shades. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter twitter.com/Official_GDC Check out our Facebook page for GDC exclusives facebook.com/GameDevelopersConference Visit our site: ubm.io/2ctNvqZWhat people say. Widely recommended as an excellent and practical guide to implementing procedural animation in games.
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