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#physicsengine#sounddesign#zeldatearsofthekingdom
Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’
GDC Festival of Gaming
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- Presented by Takuhiro Dohta, Technical Director
Intermediate. Assumes working knowledge.
186K views2 years ago
Game developmentSystems programmingUnity, Unreal and GodotBuilding a game engineAudio and DSP
Nintendo developers discuss the physics-based gameplay and evolved sound design systems built for Tears of the Kingdom.
At GDC 2024, developers of The Legend of Zelda: Tears of the Kingdom discuss structuring an expanded Hyrule around physics-based gameplay and evolved sound design! Join the game’s Technical Director Takuhiro Dohta, Lead Physics Programmer Takahiro Takayama, and Lead Sound Engineer Junya Osada as they explore challenges their teams faced when approaching this sequel. GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media. Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS. Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Why it's here
A top upload from a listed channelGDC is on Hallway's list of conference and university channels, and this upload is one of its most-watched talks or lectures. Nobody has recommended it in the communities yet, so it ranks below community picks.