u/Mass-Simin r/GraphicsProgramming • Recommends
On “core pillar skills of graphics programming?”
This resource is really good: [video OP is Jason Booth
Intermediate. Assumes working knowledge.
63K views3 years ago2 recommendations
Game developmentSystems programmingPerformance and optimizationData-oriented designGame programming
Jason Booth shares practical optimization techniques for game development, focusing on Unity's Job System, Burst compiler, and data-oriented design.
So with all the talk about optimization happening on Twitter, some people who saw me give this talk at a private conference asked for me to do a public version. If you want to play with the code yourself, a more complete version of the monster example is written about here: medium.com/@jasonbooth_86226/intro-to-jobs-burst-dod-66c6b81… The actual code is here: github.com/slipster216/Blog-BurstJobsExampleWhat people say. Recommended as a highly valuable resource on game performance and data-oriented design.
u/Mass-Simin r/GraphicsProgramming • Recommends
On “core pillar skills of graphics programming?”