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#supermario64#nintendo64#ghidra
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Intermediate. Assumes working knowledge.
1.3M views6 years ago4 recommendations
Game developmentSystems programmingGame programmingCompilers and interpretersPerformance and optimization
Modern Vintage Gamer investigates whether Super Mario 64 was released without compiler optimizations by analyzing N64 development history.
A recent discovery from the N64 Super Mario 64 De-Compilation Project appears to show that Super Mario 64 USA release for the Nintendo 64 was not optimized and was released as a debug version. However things are not that cut and dry. In this episode we take a deep dive in to what went on with development of Nintendo 64 games in 1996 and how this theory may not be accurate. N64 Footage was captured with an UltraHDMI and trdrop was used for framerate analysts. Big thanks to SpawnWaveMedia for the N64 captures. ► Consider supporting me - patreon.com/ModernVintageGamer Links: ► MattKC Nintendo's big mistake that made Super Mario 64 Super Slow - youtube.com/watch?v=9_gdOKSTaxM ► Ghidra Reverse Engineering Tool - ghidra-sre.org/ ► N64 Decompiling Guide - retroreversing.com/n64-decompiling ► N64 DevKit Manual - n64devkit.square7.ch/ ► Super Mario 64 Decompilation - github.com/n64decomp/sm64 Social Media Links : ► Facebook : facebook.com/ModernVintageGamer ► Twitter : twitter.com/ModernVintageG ► IG: instagram.com/ModernVintageGamer ► BandCamp : modernvintagegamer.bandcamp.com/ ► The Real MVP Podcast : player.fm/series/the-real-mvp #Nintendo #Mario64 #OptimizationWhat people say. Recommended as a well-researched debunking of the myth that Nintendo forgot to enable compiler optimizations for Super Mario 64.
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