Skip to content
0:00 / 0:00

#tasbot#arbitrarycodeexecution#ocarinaoftime

Ocarina of Time TAS by dwangoAC, TASBot, Savestate, Sauraen in 53:05 - Summer Games Done Quick 2022

Games Done Quick

1M subscribers • 2 videos on Hallway

YouTube
  • Recommended by 2 people: 2 on Hacker News.

Intermediate. Assumes working knowledge.

563K views4 years ago2 recommendations

SecurityGame developmentExploits and vulnerabilitiesGame programming

A tool-assisted speedrun of Ocarina of Time demonstrating arbitrary code execution to trigger an alternate ending.

Runner introduction starts at Run starts at Keizaron interviews MrMightyMouse_ at Brutal_Melo is host This speedrun was recorded during Summer Games Done Quick 2022, a week long charity speedrun marathon raising money for Doctors Without Borders. Summer Games Done Quick 2022 is just one of the many charity marathons organized by Games Done Quick. For more information on Summer Games Done Quick 2022, find us at: gamesdonequick.com/ Looking for live updates? Follow us on Twitter: twitter.com/GamesDoneQuick Like us on Facebook: facebook.com/GamesDoneQuick Follow us on Instagram: instagram.com/gamesdonequick

Why it's here

2 people recommend this

What people say. Recommended as an impressive demonstration of arbitrary code execution exploits being used to reprogram a game live.

prophesion Hacker News • Recommends

On “Speedrunners are vulnerability researchers, they just don't know it yet”

I think if they're active in the speedrunning community, then they're already well aware of this! And for a fun additional example to add to this article, you can often find TAS'ers talking about arbitrary code execution. The legendary GDQ run of TASBot's alternate ending to OoT0 utiziling an ACE exploit they found in that game absolutely blew me away. 0 link to this video

andrekandreon Hacker News • Recommends

On “Bad Apple but it's played inside Super Mario Bros”

they are most likely using a controller hooked up to a bot/laptop that exploits flaws in the code with inputs at high speed (much faster than a human could) that injects code into live games a good video that makes this tech more understandable (with explanations at the beginnimg and an amazing demo at the end) link to this video and some background link

NobodyNadaon Hacker News • Mentions

On “Beating Super Mario Bros 3 in 19 frames (2021)”

Some highlights/historically significant examples of this: Super Mario World (TAS, 2014): link Super Mario Bros. 3 (TAS, 2014): link - The same run performed RTA (i.e. by a human using a real controller) at AGDQ 2015: link Super Mario World (RTA, 2015): link Super Mario World "total control" (RTA, 2015): link Pokemon Yellow total control (TAS, 2017): link The Legend of Zelda: Ocarina of Time (RTA, 2019-ish?): link Ocarina of Time total control/"Triforce%" (TAS, 2022): link to this video (explanation: link )