markliton Lobsters • Recommends
#physicssimulation#proceduralaudio#enginesimulator
Simulating an Entire Car Engine (yes, it makes noise)
225K subscribers • 2 videos on Hallway
- Recommended by 5 people: 4 on Hacker News and 1 on Lobsters.
- Presented by AngeTheGreat
- Linked in the descriptionEngine-Simulator/engine-sim-community-editionange-yaghi/engine-sim
Intermediate. Assumes working knowledge.
2.1M views4 years ago5 recommendations
Game developmentGraphics and audioUnity, Unreal and GodotAudio and DSPC++
AngeTheGreat explains how he built a physically realistic internal combustion engine simulator in C++ that generates procedural audio.
Wishlist Engine Simulator on Steam! store.steampowered.com/app/2381500/Engine_Simulator/ Quite possibly the dumbest project I've ever undertaken, this was an odyssey but well worth it in the end. It's hard to fully explain the depth of the rabbit hole that I was led down and I ended up having to study things like fluid dynamics, physics and chemistry. As the title suggests, this is a physically realistic (or at least, somewhat realistic) internal combustion engine simulation. It also generates audio which I feel is some of the best procedurally generated audio for a V8 engine I've ever heard. If you want to see this game/tool become a reality, consider supporting it on Patreon! patreon.com/atg_engine_simulator Download Engine Simulator for free! github.com/Engine-Simulator/engine-sim-community-edition Engine Simulator Codebase github.com/ange-yaghi/engine-sim Join the Official Engine Simulator Discord Server! discord.gg/engine-sim-official Join my channel community Discord! discord.gg/R2baT4t5U7 #simulation #gamedev #programming Check out my GitHub profile! github.com/ange-yaghi Follow me on Instagram! instagram.com/ange.the.great/ If you like my work and would like to support me, consider donating! ko-fi.com/angethegreat Subtitle Credits: Portuguese: David Rios Thanks for watching!Why it's here
5 people recommend thisWhat people say. Highly recommended for its impressive combination of real-time physics simulation and procedural audio synthesis.
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