u/JournalistUnable567in r/ProgrammingLanguages • Recommends
#jai#jonathanblow#data-orienteddesign
Ideas about a new programming language for games.
99K subscribers • 9 videos on Hallway
- Recommended by 9 people: 7 on Hacker News, 1 on Lobsters and 1 in engineering communities.
- A classic. People kept recommending it from 2015 to 2026.
- Presented by Jonathan Blow, creator of Braid and Witness
- May be out of date. Uploaded 12 years ago, in an area where tools change fast.
- An opinion. It argues one side of a question engineers disagree on.
Intermediate. Assumes working knowledge.
530K views12 years ago9 recommendations
Programming languagesGame developmentLanguage design and type systemsGame programmingPerformance and optimization
Jonathan Blow outlines his ideas for a new programming language designed specifically for high-performance game development, which later became Jai.
My first talk on designing a programming language for games. Given September 17, 2014. An implementation is being built and there have been many demos. See the full playlist at youtube.com/playlist?list=PLmV5I2fxaiCKfxMBrNsU1kgKJXD3PkyxO.Why it's here
9 people recommend this, 1 disputes itWhat people say. Highly recommended by engineers for its revolutionary ideas on data-driven programming and practical language design for performance.
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