edemon Hacker News • Recommends
On “Brian Bucklew Porting Caves of Qud from Unity to Godot”
If you're interested in how Brian thinks take a look at this video: link to this video I've learned a lot from this back in the day!
#cavesofqud#sproggiwood#entitycomponentsystem
307 subscribers • 1 video on Hallway
Intermediate. Assumes working knowledge.
38K views11 years ago1 recommendation
Game developmentSoftware designUnity, Unreal and GodotSoftware architectureDesign patterns
Brian Bucklew explains the data-driven and event-driven architecture behind Caves of Qud and Sproggiwood.
"Brian will discuss some of the interesting design decisions he made during the development of both Caves of Qud and his latest game, Sproggiwood." ---------- Brian Bucklew is the co-founder of Freehold Games; co-creator of Caves of Qud and Sproggiwood. freeholdgames.com/ ---------- IRDC US 2015 took place in Atlanta, Georgia on the 30th and 31st of May 2015. irdc2015usa.tumblr.com/ Hugs + Kisses, LogoWhat people say. Recommended as an insightful look into entity-component and event-driven systems in game development.
edemon Hacker News • Recommends
On “Brian Bucklew Porting Caves of Qud from Unity to Godot”
and0on Hacker News • Mentions
On “OpenMW becomes a general-purpose engine for isometric RPGs”
cdiamandon Hacker News • Mentions
On “Mapping all 13.8 gigapixels of the Caves of Qud world map”