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#physicssimulation#contactsolver#clothsimulation

The Worst Bug In Games Is Now Gone Forever

Two Minute Papers

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Intermediate. Assumes working knowledge.

898K views1 year ago2 recommendations

Graphics and audioGame developmentGame programmingAlgorithms

Károly Zsolnai-Fehér explains a new contact solver paper that eliminates clipping and penetration bugs in cloth and physics simulations.

❤️ Check out Lambda here and sign up for their GPU Cloud: lambda.ai/papers Guide: Rent one of their GPUs with over 16GB of VRAM Open a terminal Just get Ollama with this command - ollama.com/download/linux Then run ollama run gpt-oss:120b - ollama.com/library/gpt-oss:120b 📝Paper: drive.google.com/file/d/1OrOKJH_im1L4j1cJB18sfvNHEbZVSqjL/vi… Code and examples are available here: github.com/st-tech/ppf-contact-solver Guide on how to try it: drive.google.com/file/d/1n068Ai_hlfgapf2xkAutOHo3PkLpJXA4/vi… Sources: youtube.com/watch?v=5GDIoshj9Rw youtube.com/watch?v=X53VuYLP0VY youtube.com/shorts/x0WjJgotCXU youtube.com/watch?v=Qu4Of18Kf2M 📝 My paper on simulations that look almost like reality is available for free here: rdcu.be/cWPfD Or this is the orig. Nature Physics link with clickable citations: nature.com/articles/s41567-022-01788-5 🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible: Benji Rabhan, B Shang, Christian Ahlin, Gordon Child, John Le, Juan Benet, Kyle Davis, Loyal Alchemist, Lukas Biewald, Michael Tedder, Owen Skarpness, Richard Sundvall, Steef, Sven Pfiffner, Taras Bobrovytsky, Thomas Krcmar, Tybie Fitzhugh, Ueli Gallizzi If you wish to appear here or pick up other perks, click here: patreon.com/TwoMinutePapers My research: cg.tuwien.ac.at/~zsolnai/ X/Twitter: twitter.com/twominutepapers Thumbnail design: Felícia Zsolnai-Fehér - felicia.hu

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2 people recommend this

What people say. Recommended as an excellent explanation of a breakthrough contact solver that solves clipping in physics simulations.

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Uber fast contacts solver Today I stubled upon a video about a new way of doing contact solving. It actually looks pretty amazing to me. Her is the video : [video and the direct link to the repo : https://github.com/st-tech/ppf-contact-solver