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Automated Testing of Gameplay Features in 'Sea of Thieves'

GDC Festival of Gaming

555K subscribers • 66 videos on Hallway • Conference channel

YouTube
  • Recommended by 1 person: 1 in engineering communities.
  • Presented by Robert Masella, programmer at Rare

Intermediate. Assumes working knowledge.

66K views5 years ago1 recommendation

Game developmentTools and practiceGame programmingTesting

Robert Masella explains how automated testing was implemented for Sea of Thieves and how it benefits game development.

In this 2019 GDC talk, programmer Robert Masella explains why automated testing was the right choice for Sea of Thieves, and how the practice could benefit other developers and studios. Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Why it's here

1 person recommends this

What people say. Recommended as a great case study on implementing automated testing in large-scale game development.

u/Svizel_pritulain r/programming • Recommends

On “CI should fail on your machine first”

I believe the developers of Sea of Thieves mentioned it during this GDC talk. Of course if you have a test suite that takes hours to run in full, such a system is almost mandatory.