Skip to content
0:00 / 0:00

#swift#ios#xcode

Putting it all together - Intro to iOS App Development with Swift

Udacity

655K subscribers • 8 videos on Hallway

YouTube
  • Recommended by 1 person: 1 on Stack Overflow and its sister sites.
  • Made by the vendor. The company whose product it covers made or sponsored it.
  • May be out of date. The tools, versions or practices it shows have likely moved on.

Beginner. No background in the topic needed.

2.5K views11 years ago1 recommendation

Mobile developmentSwiftiOS and SwiftUI

How to build iOS applications using Swift and Xcode, including handling audio effects.

This video is part of an online course, Intro to iOS App Development. Check out the course here: udacity.com/course/ud585. This course was designed as part of a program to help you and others become an iOS Developer. You can check out the full details of the program here: udacity.com/course/nd003.

Why it's here

1 person recommends this

What people say. Recommended as a starting point for learning iOS development and working with audio in Swift.

Abdelrahman Mohamedon Stack Overflow • Recommends

On “Using sound effects with AudioEngine”

Background - I saw a video titled "Putting it all together - Intro to iOS App Development with Swift" from the following list of videos published at Udacity to apply sound effects to an audio. link to this video After that, I was successfully able to change the pitch of an audio with the following code: func playAudioWithVariablePith(pitch: Float){ audioPlayer.stop() audioEngine.stop() audioEngine.reset() let audioPlayerNode = AVAudioPlayerNode() audioEngine.attachNode(audioPlayerNode) let changePitchEffect = AVAudioUnitTimePitch() changePitchEffect.pitch = pitch audioEngine.attachNode(changePitchEffect) audioEngine.connect(audioPlayerNode, to: changePitchEffect, format: nil) audi…