#thewitness#collisiondetection#handmadehero
Killing the Walk Monster
148K subscribers • 32 videos on Hallway
- Recommended by 2 people: 1 on Hacker News and 1 on Lobsters.
- Presented by Casey Muratori, creator of Handmade Hero
- May be out of date. Uploaded 6 years ago, in an area where tools change fast.
Advanced. Deep dive for people who know the field.
59K views6 years ago2 recommendations
Game developmentSystems programmingGame programmingUnity, Unreal and GodotAlgorithms
Casey Muratori explains how the collision and movement systems of The Witness were engineered to eliminate common game engine bugs.
Remastered version of my BICFest 2018 talk about how the collision system of The Witness was engineered to prevent entire classes of bugs normally found in game engines of its type. The original talk recording was essentially useless because the audio was corrupted. This version has been resurrected from video and audio recordings I had made for the simultaneous translators to use. I'd forgotten they existed, but thankfully rediscovered them recently. caseymuratori.com/blog_0032Why it's here
2 people recommend thisWhat people say. Highly recommended as a masterclass in practical game physics and robust collision system design.
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