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Building for iOS with Flutter (Google I/O'19)
Flutter
634K subscribers • 172 videos on Hallway
- Recommended by 2 people: 2 in engineering communities.
- Presented by Andrew Brogdon and Brett Morgan
- Made by the vendor. The company whose product it covers made or sponsored it.
- May be out of date. Uploaded 7 years ago, in an area where tools change fast.
Intermediate. Assumes working knowledge.
90K views7 years ago2 recommendations
Mobile developmentFlutter and React NativeiOS and SwiftUI
Andrew Brogdon and Brett Morgan explain how to build high-quality iOS interfaces using Flutter's Cupertino package.
In this talk, you'll learn how to put Flutter's Cupertino package to work building interfaces that iOS users will enjoy, plus some techniques for keeping as much of your code multi-platform as possible. You'll also get a deep dive into how to access iOS platform APIs like sensors and storage from within a Flutter app. Watch more #io19 here: Flutter at Google I/O 2019 Playlist → goo.gle/2ZTbnOs Google I/O 2019 All Sessions Playlist → goo.gle/io19allsessions Learn more on the I/O Website → google.com/io Subscribe to the Flutter Channel → goo.gle/Flutter Get started at → flutter.dev/ Speaker(s): Andrew Brogdon, Brett Morgan T37261 event: Google I/O 2019; re_ty: Publish;Why it's here
2 people recommend thisWhat people say. Recommended for learning how to efficiently build native-looking iOS interfaces and access platform APIs in Flutter.
Moments people linked to
u/DoPeopleEvenLookHerein r/FlutterDev • Recommends
On “how about iOS native + Android Flutter?”
I don't see a reason to not write just one flutter app. You can make some platform specific ui elements when you want to, keeping things native looking. It's more work than straight flutter but far less than writing two apps.
This talk gave great details on how to do it efficently.