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Game Development Development - Michael Nygard & Ragnar Svensson

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  • Recommended by 2 people: 1 in engineering communities and 1 curated list.
  • Presented by Michael Nygard & Ragnar Svensson
  • May be out of date. Uploaded 10 years ago, in an area where tools change fast.

Intermediate. Assumes working knowledge.

10K views10 years ago2 recommendations

Game developmentProgramming languagesUnity, Unreal and GodotLisp and Clojure

Michael Nygard and Ragnar Svensson discuss building the Defold game engine editor using Clojure, JavaFX, and an in-memory graph database.

Clojure for a desktop GUI application. With JavaFX. For game development. And it's all built on top of an in-memory, transactional graph database. One of the biggest game developers in the world needed a new IDE to build games for their engine. Eclipse just wasn't cutting it any more. It may sound a bit nuts to use Clojure for desktop GUIs, but this architecture delivers incredible benefits to the tool developers. About the speakers: You can find Michael Nygard coding, writing, speaking, or thinking about how the Universe works. He has lived with systems in production and learned hard lessons about the importance of operations. Highly-available, highly-scalable commerce systems are his forte. Ragnar Svensson has worked as a game developer for many years, starting out with player mechanics for AAA console games and transitioning into game engine programming, primarily for the mobile and web platforms. He co-founded the game engine Defold, which was acquired by King in 2014. He currently works for King as lead engine developer of the Defold engine.

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2 people recommend this

What people say. Recommended as a great case study of building a large-scale desktop GUI application in Clojure.

u/zarandysofiain r/Clojure • Recommends

Michael Nygard & Ragnar Svensson - Game Development Development

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Under “Clojure”

Game Development Development 00:35:09 by **Michael Nygard & Ragnar Svensson** (2015)

u/vlaaadin r/Clojure • Mentions

King is making its Defold game engine open source The announcement is here. While the engine itself is written in C++, the editor for the engine is written in Clojure. Some interesting facts about Defold editor: - at ~100k lines of code it might be the biggest open-source Clojure codebase; - Cognitect helped King develop this editor — you can find commits by well-known members of the Clojure community, such as Carin Meier and Michael Nygard; - it features an advanced computation graph that you can learn more about here. I worked on the Defold editor — that is a very interesting and unusual Clojure project!

u/vlaaadin r/Kotlin • Mentions

On “Kotlin overtakes Scala and Clojure, to become the 2nd most popular language on the JVM”

Counter counter-argument as another professional Clojure dev: 5 years in on a big Clojure project, it hasn't fallen down yet. To back it up a little: a project in question is Defold editor. Written in Clojure. First public mentions are in 2015. No problems with maps so far.