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EP0041 - Finishing asset loading and intro to multithreading - Making a video game from scratch in C

Ryan Ries

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  • Linked in the descriptionryanries/GameB
  • May be out of date. Uploaded 6 years ago, in an area where tools change fast.

Intermediate. Assumes working knowledge.

1.1K views6 years ago1 recommendation

Game developmentProgramming languagesCGame programmingConcurrency and parallelism

Ryan Ries demonstrates how to finish asset loading and introduces multithreading while building a retro NES-style game from scratch in C.

We are going to program a video game from scratch using almost no help from any libraries or engines. Just our code. Join us! This video game is going to be retro NES-style, evocative of the "Dragon Quest" or "Dragon Warrior" games from the '80s. Best viewed in 1440p resolution. If the high resolution versions are not available yet, it's probably because I just uploaded the video recently and YouTube needs to finish its processing. Come back in a few hours. Any questions or comments, please post them in the comment section below. I will either reply to your comment, or, if it's an especially interesting question or comment, I will discuss it in the next video. Follow along with Github: github.com/ryanries/GameB Follow me on Twitter @JosephRyanRies

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EP0041 - Finishing asset loading and intro to multithreading - Making a video game from scratch in C