u/rnestlerin r/rust • Recommends
On “Paint me a Lifetime ... Please”
As far as I remember Felix did a talk about subtyping where he also talks about lifetimes: link to this video
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Advanced. Deep dive for people who know the field.
16K views9 years ago2 recommendations
Programming languagesSystems programmingRustLanguage design and type systems
Felix Klock explains how subtyping and variance interact with lifetimes in Rust's type system.
“Any sufficiently advanced technology is indistinguishable from magic.” – Arthur C Clarke This is a talk about magic. In particular: Rust has subtyping, but it may not be in the place where you thought it was. My primary goal is to explain that metaphorical sleight-of-hand, in two parts. My secondary goal is to convey that most of the time you need not think about subtyping, except when doing particularly hairy data structure development where questions arise around “variance.” --- For more go to rustfest.eu or follow us on Twitter: twitter.com/rustfest Help us caption & translate this video! amara.org/v/2FiX/What people say. Recommended as a clear explanation of how subtyping and variance interact with static lifetimes in Rust.
u/rnestlerin r/rust • Recommends
On “Paint me a Lifetime ... Please”
u/fgilcherrust-community · rustfestin r/rust • Recommends
On “Favorite Rust videos and talks?”