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Behind the scenes on Flock - a multiplayer online experience

Amy Goodchild

1.4K subscribers • 1 video on Hallway

YouTube
  • Recommended by 1 person: 1 in engineering communities.
  • Presented by Amy Goodchild
  • May be out of date. Uploaded 6 years ago, in an area where tools change fast.

Intermediate. Assumes working knowledge.

1.7K views6 years ago1 recommendation

Web developmentGraphics and audioNode.js, Deno and BunNetworking and protocolsCreative coding

Amy Goodchild explains the design and technology behind Flock, a multiplayer interactive browser experience built with Node.js, Socket.io, and p5.js.

Try it here: in.bimble.space/flock In Flock, my multiplayer online experience, people create clouds of bubbles and interact with them. Simultaneous visitors are paired up to play together - an opportunity for a lockdown-friendly interaction with a stranger. In this video I talk through the idea, the context of multiuser interaction, the technology (p5js, nodejs, socket.io and heroku), the feedback and the next steps. Let me know if you have any questions! Find me online: instagram.com/amy_goodchild amygoodchild.com

Why it's here

1 person recommends this

What people say. Recommended as an interesting look into building real-time multiplayer interactions on the web.

u/jaymeekaein r/node • Recommends

Behind the scenes on Flock - a browser toy which uses nodejs for multiuser communication