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#indiegames#thefirsttree#solodevelopment

No Time, No Budget, No Problem: Finishing The First Tree

GDC Festival of Gaming

555K subscribers • 54 videos on Hallway • Conference channel

YouTube
  • One of the most-watched uploads on GDC, a conference or university channel Hallway lists. Nobody has recommended it in the communities yet, so it ranks below community picks.
  • Presented by David Wehle
  • May be out of date. Uploaded 6 years ago, in an area where tools change fast.

Beginner. No background in the topic needed.

537K views6 years ago

Game developmentTools and practicePostmortems and making-ofDeveloper productivity

David Wehle explains the tactics he used to finish his successful indie project The First Tree while working full-time.

In this 2019 GDC talk, David Wehle explains the tactics he used to finish his successful indie project The First Tree even while working over forty hours a week at The VOID and taking care of his family. Register for GDC: ubm.io/341ZiaZ Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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