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HandmadeCon 2016 - Large-scale Systems Architecture

Molly Rocket

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YouTube
  • Recommended by 1 person: 1 in engineering communities.
  • Presented by Jason Gregory, Lead Programmer at Naughty Dog

Advanced. Deep dive for people who know the field.

46K views9 years ago1 recommendation

Systems programmingSoftware designSoftware architecturePerformance and optimizationUnity, Unreal and Godot

Jason Gregory of Naughty Dog discusses the architectural details and codebase structure of AAA games like Uncharted and The Last of Us.

Jason Gregory (twitter.com/jqgregory) of Naughty Dog discusses the architectural details behind the codebases of large, triple-A games like Uncharted and The Last of Us. From the fourth session of HandmadeCon 2016. See handmadecon.org for details. Mike Fecadu (goo.gl/9bcXFX) - Editing Neil Blakey-Milner (twitter.com/nxsy) - Recording Mikkel Hjortshøj (twitter.com/ThisDrunkDane) - Recording William Bundy (twitter.com/William_Bundy) - Streaming Zakary Strange (twitter.com/StrangeZak) - Streaming Anna Rettberg (twitter.com/aerettberg) - Artwork Casey Muratori (twitter.com/cmuratori) - Interviewer

Why it's here

1 person recommends this

What people say. Highly recommended for its rare, practical insights into how AAA game studios structure their massive codebases.

u/Additional-Dish305in r/GraphicsProgramming • Recommends

On “Are AAA studios like Naughty Dog looking for programmers with Vulkan or DirectX experience in 2025?”

>The job isn't to be a library of knowledge it's to solve actual buisness problems Exactly, could not agree more. Tangentially related but this is one of my favorite talks on YouTube. It's an interview with Jason Gregory from Naughty Dog. You get a lot of insight into how things work there. It's one of my favorite talks that I could back to because of the format. The audience is involved, it's funny, and Casey Muratori is a great interviewer.