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#alphastar#deepmind#starcraft2

DeepMind’s AlphaStar: A Grandmaster Level StarCraft 2 AI!

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Beginner. No background in the topic needed.

265K views6 years ago1 recommendation

AI and machine learningReinforcement learningNeural networks and deep learning

An explanation of DeepMind's AlphaStar, an AI that achieved grandmaster level in StarCraft II using multi-agent reinforcement learning.

❤️ Check out Weights & Biases here and sign up for a free demo: wandb.com/papers Their mentioned blog post: wandb.com/articles/ml-best-practices-test-driven-development 📝 The paper "#AlphaStar: Grandmaster level in StarCraft II using multi-agent reinforcement learning" is available here: deepmind.com/blog/article/AlphaStar-Grandmaster-level-in-Sta… Matches versus Serral, casted by Artosis (this is a playlist): youtube.com/watch?v=OxseexGkv_Q&list=PLojXIrB9Xau29fR-ZSdbFl… One more incredible match to watch that I loved (note: explicit language): youtube.com/watch?v=pUEPsHojUdw 🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible: Alex Haro, Anastasia Marchenkova, Andrew Melnychuk, Angelos Evripiotis, Anthony Vdovitchenko, Benji Rabhan, Brian Gilman, Bryan Learn, Christian Ahlin, Claudio Fernandes, Daniel Hasegan, Dan Kennedy, Dennis Abts, Eric Haddad, Eric Martel, Evan Breznyik, Geronimo Moralez, James Watt, Javier Bustamante, John De Witt, Kaiesh Vohra, Kasia Hayden, Kjartan Olason, Levente Szabo, Lorin Atzberger, Lukas Biewald, Marcin Dukaczewski, Marten Rauschenberg, Maurits van Mastrigt, Michael Albrecht, Michael Jensen, Nader Shakerin, Owen Campbell-Moore, Owen Skarpness, Raul Araújo da Silva, Rob Rowe, Robin Graham, Ryan Monsurate, Shawn Azman, Steef, Steve Messina, Sunil Kim, Taras Bobrovytsky, Thomas Krcmar, Torsten Reil, Tybie Fitzhugh. patreon.com/TwoMinutePapers Splash screen/thumbnail design: Felícia Fehér - felicia.hu Károly Zsolnai-Fehér's links: Instagram: instagram.com/twominutepapers/ Twitter: twitter.com/karoly_zsolnai Web: cg.tuwien.ac.at/~zsolnai/

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1 person recommends this

What people say. Recommended as an introduction to how DeepMind trained its superhuman StarCraft II AI.

u/charlirmikein r/compsci • Recommends

On “Is it possible for a team of humans to beat an advanced A. I. in a FPS games?”

It really depends on how the AI is implemented. I don't think humans can reliably win against a well-trained and well-designed AI. The precision that AIs have and their calculation speed make them superhuman in FPS games. The team behind alpha star (the same team that designed alpha zero, the AI that defeated humans in Go) actually published an interesting paper on how they trained alpha star to play Starcraft II at the grandmaster level. Note that they had to nerf the AI's action per minute and limit its map reading ability to make it fair for the human players. You can learn more about it here or watch the actual matches between Alpha star and pro starcraft II players here. Giv…