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#love#eskilsteenberg#c89

Game Development Tools of Love (the game) - Eskil Steenberg

Geoff Evans

161 subscribers • 1 video on Hallway

YouTube
  • Recommended by 1 person: 1 in engineering communities.
  • Presented by Eskil Steenberg, game developer
  • May be out of date. Uploaded 9 years ago, in an area where tools change fast.

Intermediate. Assumes working knowledge.

18K views9 years ago1 recommendation

Game developmentGraphics and audioUnity, Unreal and GodotGame programmingC

Eskil Steenberg presents the custom game development tools and engine architecture created for his game Love.

Recorded October 2014. Reddit thread: reddit.com/r/gamedev/comments/5i7phj/game_development_tools_… quelsolaar.com twitter.com/quelsolaar twitter.com/eskilsteenberg

Why it's here

1 person recommends this

What people say. Recommended as a technically impressive example of a game and its custom tools written in C.

u/CosbyKushTNin r/C_Programming • Recommends

On “Thinking of writing a game in C with Raylib, how viable is this for creating projects I actually want to release.”

>I can't find any examples of games written in C since the 90s One technically impressive example is love. Basically written in C89. Ryan Fluery and Casey Muraatori use either C, or a very limited subset of C++ respectively. Undertale is written with even ***less features*** than C has. Toby Fox didn't even use structs. I think you will find it's style of GML similar to what alot of C code looks like. If you want control and are willing to things from scratch raylib is a super quick way to start.